Abelina is an indie game where you explore a large atmospheric open world. Find your way to the coast but be weary of the animals. Coming to Steam early 2026.
Not much? Okay cool. So when you look at particles really close, we can see that they disappear and reappear. We don’t know where they go, they just go away. Hold onto that thought.
Now, our memories are physical elements. They are neurons packed into the cerebral cortex of our brains. A rather thin layer actually. Your experiences make the neurons fire and when they fire they move closer to each other. The neurons move themselves into patterns and that is how a memory is stored. Like a constellation of star positions in your head meat.
So when we die, BAM, the tiny constellation of what is you, your memories, flits off to somewhere else. That place is Abelina.
Collect seeds
Use timed hits to break open gourds.
The afterlife is neither heaven nor hell, but is instead a primitive new world. Collect resources and find your way through the wilderness to help your small community.
Be weary of the animals.
Open new paths
Use seeds to make gourdies. These react with white lichen.
Try to understand this place with the other people at camp. Their assumptions of the universe are shaken and they are struggling to survive. As you journey through Abelina they will catch up to you at the end of each day.
I am the solo dev making Abelina. At the time of writing I am readying a demo and planning a [ hopeful ] release early 2026. I have a career in CG animation including cinematic work for games like Valorant, League of Legends, PUBG, and work on the Netflix series Love, Death and Robots.
Abelina also marks the latest collaboration between Askew and his longtime musical partner, composer and sound designer Ryan Holladay. A Webby Award-winning composer, Holladay is known for his work on Meditative Story, his role as Music Director at WaitWhat, and his score for the upcoming New Line film Weapons. Together, Gabe and Ryan have collaborated on numerous projects for TED, Dolby, and beyond.