Abelina is an indie game where you explore a large atmospheric world. Platform your way to the coast and try to figure out what this world really is.
Coming to Steam early 2026.
Our memories are physical elements. They are a pattern of neurons twitched into place by the electric pulse of living. Twinkling in micro space. Like a constellation of stars in your head meat.
When we die, BAM, the tiny constellation of us, our memories, winks off to somewhere else. That place is Abelina.
Collect seeds
Use timed hits to break open gourds.
The afterlife is neither heaven nor hell, but is instead a primitive new world. Collect resources and find your way through the wilderness to help your small community. The animals here all seem to communicate with each other. They’re aggressive towards humans, so the people here dress up in animal disguises.
Open new paths
Use seeds to make gourdies. These react with white lichen.
Try to understand this place with the other people at camp. Their assumptions of the universe are shaken and they are struggling to survive. As you journey through Abelina they will catch up to you at the end of each day.
I am the solo dev making Abelina. At the time of writing I am readying a demo and planning a [ hopeful ] release early 2026. I have a career in CG animation including cinematic work for games like Valorant, League of Legends, PUBG, and work on the Netflix series Love, Death and Robots.
Abelina also marks the latest collaboration between Askew and his longtime musical partner, composer and sound designer Ryan Holladay. A Webby Award-winning composer, Holladay is known for his work on Meditative Story, his role as Music Director at WaitWhat, and his score for the upcoming New Line film Weapons. Together, Gabe and Ryan have collaborated on numerous projects for TED, Dolby, and beyond.